The Outcasts

Calico's Journal #5

Once more into the breach

I believe Patrick carried me from the tunnels below the glassworks, but I’m not sure. My head was swimming from pain. I recall something of the events following our fight with Tsuto. Much of this was clarified for me later. Chaff noticed a colossal chunk of glass in the foundry room, and upon inspection found it contained the body of Lonjiku Kaijitsu, Ameiko and Tsuto’s father. Apparently his son encased him in molten glass while he was still alive. The thought of that gives me the shivers. Balty stepped outside for a smoke while we inspected the glass, or so I’m told, and when the rest of us went outside, he was gone! It looks like he was taken, and put up quite the struggle. All we found was a pool of blood, a pile of Flayleaf, and the dwarf’s finger, with his clan ring still on it. Looking back, the whole scene was very disturbing. Unfortunately, we have pressing business, and will have to put off getting to the bottom of Balty’s disappearance until later.

When I had come to my senses, later, I found myself in the Cathedral, being healed by Father Zantus. He has been a true ally and a helpful resource. He sent for more healing potions for the others, and answered what questions he could about what we found under the glassworks. I assumed that a priest would have knowledge of the demonic, but Zantus has dedicated his studies to the healing arts, not that I can complain about that. He did direct us to a local sage named Brodert Quink. We checked in on him, at his house near the Old Light, only to find he is a batty old coot. What little information we got we had to pry out of him, like using a cat’s paw on a stubborn window. He did know something of the tunnels and also told us what a quasit is, in very vague terms….. but what do you expect from a squinty old scholar.

We returned to the inn to eat, rest and divvy up the loot. There was a magic ring that eventually ended up with Chaff, some cutter, and a nice pair of earrings I took for myself. Ameiko was in her room and refused to take visitors. The next morning we did some shopping, turning some gold and silver dust into coin, purchasing a new breastplate for Cohl at that mountain of a smith’s shop, and visited a hairy, old wisewoman to acquire a wand of healing. Once so equipped, we headed back to the tunnels. Following the one long tunnel we hadn’t explored led us to a secret door that opened onto the beach. Another secret door opened to more tunnels. Chaff took the lead and scouted ahead. He came across a couple of small chamber further down, one of which contained some sort of monstrosity. We snuck up to join him, just as it came out of its room to investigate. I immediately recognized it as Sinspawn, an creature of terror out of the stories, created by the most evil of ancient spellcasters. We quickly took it down, even before Cohl and Patrick could catch up. Continuing to explore, we found a red marble statue of a fierce female mage in the next room. In her hand she held a artfully crafted ranseur, which Cohl took for his own. Choosing one of the passages that led off the chamber, we found a strange prison. Rows of small, metal cages lined a large room, with a wooden catwalk above. Two Sinspawn were arguing (I think) on the floor below, an thus failed to notice us. Patrick and I took up position on the catwalk, while Chaff and Cohl drew the monster’s attention. As the Sinspawn clamored up the stairs, we took them down one by one.

Moving on, we continued down another hallway into a large room with many wooden trap doors in the floor. Greeting us was the ugliest, most deformed gobbo I’ve ever seen. This three armed freak hissed and vomited up some narky, tainted blood at Cohl. My wortacha boyos charged in, but Chaff stepped on one of the trap doors and fell through. He would have to wait, though, as we closed in on the green freakshow. Cohl landed a solid blow, but it was my well placed strike with Tickle that dropped it. I quickly grabbed what I could from the goblin, while Patrick and Cohl rushed to get Chaff out of the pit. They found that he was getting cozy with a filthy zombie. Cohl managed to haul Chaff out with his rope, while Patrick flailed around with the ranseur. We spent a few more minutes dispatching the rest of the zombies populating the other pits. Ahead is another dark passage…….



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